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Mortal kombat 6 jax ending
Mortal kombat 6 jax ending










Commissions/Requests - r/FanOfTheJoystick Please be mindful about spoilers, don't put them in the post title.Ĭlear theme? Theme Credits: Created by u/FanOfTheJoystick and u/XhogarVarthus. Make sure to give credits in the fanart posts. NO posting or discussion of leaks will be allowed on the subreddit. Please link flair your submission accordingly if the automoderator hasn't. No flaming, trolling, arguing or insulting other users. THIS INCLUDES POSTINGS OF PERSONAL TOURNAMENTS. No self-promoting personal YouTube or Twitch channels without providing further content to the subreddit before hand and subsequently receiving permission from a mod to do so. No submissions just for advertising purposes only. If you do jump-in, try to cross her up, and after a successful one, stay grounded for another sequence or two before trying again.Welcome to the biggest Mortal Kombat kommunity on the Internet! /r/MortalKombat is the Reddit home of the most prolific fighting game of all time that forever changed the video game industry: Mortal Kombat () Patch Notes (Xbox) () Patch Notes (PS4) () Patch Notes (PC) () Patch Notes (Switch) MK11 eSports Mortal Kombat Pro Kompetition MortalKombat 11 on Smash.GG Read before posting! Jump-ins are a little dangerous due to her air grab, so try staying on the ground and using Dash Punches and Energy Waves. Her teleport is annoying, but she only busts it out once or twice per round.

mortal kombat 6 jax ending

Sheeva is moderately aggressive, and this time around she's a bit more precise with her attacks. You don't really have to think much against her basic attacks and techniques will suffice. Just use Dash Punches, and try using jump-in combos constantly on her. Still, most of your damage here will come from close-range simple attacks and sweeps.

mortal kombat 6 jax ending mortal kombat 6 jax ending mortal kombat 6 jax ending

The Gotcha Grab is useful, while Dash Punches and Energy Waves are essential if he stays at a distance. Johnny Cage is way more aggressive this time around and will try to combo you with jump-ins, but he's pretty smart and won't let you combo him in return. Cage that makes me enjoy beating him senseless, and with Jax, it's a pretty simple endeavor. Punch away, and Baraka will go down without much effort. Jax doesn't have any simple combos, but it shouldn't matter: just one or two of his punches, or even an uppercut, will inflict better damage than the same move from other fighters. Otherwise, use jump-ins with punches and uppercuts. He's combo-happy, and if he starts one, then you'll take some serious damage. He's awfully aggressive this time around, but he's not much of a threat if you keep the pressure on him.












Mortal kombat 6 jax ending